Choose-Your-Own-Adventure (or in modern lingo – interactive fiction)
Recently, I've acquired a few examples of the’ You Choose’
interactive adventures from Capstone Press.
Two subseries are available. One looks at survival in various extreme environments (Antarctica, mountains at high altitudes, a desert) or
dangerous/disastrous situations (storm chasing, earthquakes). The other is
based on historical time periods (Great Depression, space race of the 50s and
60s) or people from a particular time (ninjas, samurais, knights).
Each book offers three story paths that leads to anywhere from 41 to 55 choices to work through with multiple endings, of course. There are lots of choices to work through, which I liked.
Overall, these are
not bad books. I know it never sounds good to start a review this way but it's true. I think the topics are
interesting and that a middle grade student would learn something about ninjas,
climbing Kilimanjaro, Aztecs, or the recent Japanese earthquake and tsunami or
what have you. The historical adventures
all include timelines, additional research resources, glossary and index. The survival- based adventures include a
chapter about what survival techniques are necessary or at least essential to
be aware about to live through such events.
These also include very brief bios of true-life survivors, a quiz, bibliography,
glossary and index. A good starting
point, maybe.
But.
I did find the ‘story’ side left me feeling a little
flat. Without much narrative context and
even though I’m the main character, I didn't feel all that invested. I did feel like I got a sense about each
adventure I entered and thought that I’d like to learn more. It was somewhat
entertaining working through the stories I chose (Life as a ninja, Can you
survive extreme mountain climbing?, and Can you survive an earthquake?) to see what would happen - if I would live or die.
I think there might be some appeal for struggling readers
who like the adventure aspect and possibilities for affecting the stories
outcome. I could see using these books to model this
kind of storytelling in a writing classroom.
And then…
I got to thinking about the digital aspects of this kind of
storytelling. Would the story be less flat? Are there digital applications that
could enhance the writing and storytelling components of the
‘choose-your-own-adventure’ format? How
enhanced could the story be with interesting graphics? I can envision the potential for
interdisciplinary and collaborative projects.
Coming up with scenarios and potential outcomes requires research and
significant comprehension of a topic.
Playing out scenarios would require all sorts of thinking skills. The possibilities seem really exciting to me
And this is where I’ll leave off and entice you back next week
when guest blogger, Janet, will let us in on what apps she’s found. Stay tuned.
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